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The Digital Foundry team tested the console version of System Shock Remake

John Linneman of Digital Foundry has conducted a technical analysis of the System Shock remake for consoles developed by the Nightdive Studios team. The game demonstrated excellent results both on the current and previous console generation.

The specialist of Eurogamer's technical segment paid special attention to the improved controller operation, as well as keyboard and mouse support on consoles.

  • PS5 and Xbox Series X work in 4K with active dynamic resolution, providing stable 60 FPS with rare braking.
  • Series S supports 1080p dynamic resolution.
  • PS4 and PS4 Pro run at 1080p.
  • Xbox One achieves 966p resolution, One S achieves 1080p, and One X achieves 2160p.
  • Previous generation consoles can only support System Shock Remake at 30 FPS.
  • Load times are 48 seconds on the previous generation versus 7 seconds on the current generation.

Motion blur, FOV and other settings are also available.

In April, a patch was released for System Shock Remake with a new final battle and the ability to play as a female character.

The Digital Foundry team tested the console version of System Shock Remake
22 may
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