List of changes to OT2 1.18.1 compared to OT1 1.18.1.
Front Line 2022. Episode 3
- The event will last 7 days.
- Once revived, combat reserves will not be available immediately. The training time will be 30% of the standard reserve recharge time.
Training Ground
An alternative variant of the Training Ground has been added for testing.
Changes of equipment parameters
U.S:
M47 Patton Improved (formerly: M Project)
Added M Project Improved (USA, CT-8, prem) vehicle for supertesters to test - link.
Changes and improvements
- Fixed the bug of the disappearance of the detection icon (eye) on the mini-map after a destroyed target icon in Topography mode.
- Fixed a bug that caused activated clan reserves not to be displayed in the personal reserves window.
- Fixed a bug that caused the personal reserves window not to trigger a sound effect when clicking on the reserve card.
- Fixed errors that occurred during crew skill reset.
- Fixed some interface bugs.
- Fixed some localization errors.
- Fixed some technical errors.
Onslaught
- Fixed a bug that made it impossible to call the player's context menu with the PCM during the pre-battle countdown in the "Onslaught" mode.
- Fixed the bug that made it impossible to enter the battle as a part of the platoon of 2 players in the "Onslaught" mode.
- Fixed the bug which lead to the fact that in the "Frontline" and "Onslaught" modes some interface elements were not displayed after the car rollover and the subsequent restart of the game client.
- Fixed an error which caused the Fire Support role skill reloading not to be displayed in some cases in the "Onslaught" mode.
- Changed the system of prestige points accrual.
- Changed the tactical skill "Artillery strike".
- Damage dealt reduced from 400 to 325.
- Damage value dispersion decreased from 25 to 10%.
- Stun time decreased from 20 to 15 seconds.
- Radius of effect reduced from 30 to 25 m.
- Delay before damage increased from 2 to 3 seconds.
- Changed role skills
- Field Reboot Zone:
- Reload time reduced from 45 to 40 sec.
- One for All:
- Search radius of allied vehicles increased from 250 to 350 m.
- Bounty Hunter:
- Bonus to recharge for each damaged enemy vehicle reduced from 4 to 3%.
- Reload time increased from 15 to 25 seconds.
- Amount of regenerated Strength Points for each damaged enemy vehicle decreased from 75/95/115 to 60/75/90.
- Required number of prestige points to increase skill charge level increased by 25%/12.5%/8.3%.
- Concentration on Target:
- Bonus to reduce gun spread when moving, turning undercarriage, rotating turret and after shot increased from 10/20/30 to 15/25/35%.
- Fury:
- Reload time reduced from 10 to 5 seconds.
- Excitement:
- Radius of action increased from 40 to 50 m.
- Time of action increased from 20 to 25 seconds.
- Fire Support:
- Damage dealt reduced from 100/200/300 to 75/150/225.
- Damage value dispersion decreased from 25 to 10%.
- Stun time decreased from 8/16/24 to 8/12/14 sec.
- Delay before damage increased from 2 to 3 seconds.
- Reload time increased from 30 to 40 sec.
- Required amount of prestige points to increase skill charge level increased by 25%/10%/6.6%.
- Overkill:
- The time by which reloads are reduced when a projectile hits is increased from 2 to 3 sec.
- Right on Target:
- Reload time reduced from 10 to 5 sec.
- Second Breath:
- The required number of prestige points to increase the skill charge level is reduced by 25% for each level.